I heard that the reason why music identifiers don’t work offline is because their databases are huge, with millions of songs (including video game music). Databases containing only video game music may be significantly smaller, even if they contain the soundtracks of over 1000 games.

  • 9point6@lemmy.world
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    4 days ago

    Google pixel phones have automatic offline music recognition where the database is something like 50MB IIRC and it’s pretty good unless I’m listening to something particularly niche

    I assume you could build a similar database if you had the source material to do so.

    You’re potentially gonna have an issue with games that have dynamic soundtracks that aren’t exactly the same every time (think in an action game how the music changes based on if fighting or something)