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Joined 3 years ago
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Cake day: July 5th, 2023

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  • That which reinforces bias from innapropriate confirmation or unduly limits discussion of counter views.

    The problem is that if that toxicity is widespread enough, and accepted enough, it does interfere with any discussion of opposing viewpoints. When helpful comments that advance the discussion are consistently burried under dozens of unhelpful ones, it makes it difficult to have a meaningful discussion, and incentivses those whose opinions that go against the ingrained group-think to leave. Akin to the Nazi bar allegory, allowing that sort of toxicity to fester just chases off anyone who doesn’t want to join in, leading to a echo-chamber.


  • The distinction is in the civility, not the topic. I just used AI because its one of the worst for it right now. People tend to see liking AI (or not hating it enough) as a good reason to attack people - again, not just death threats, but things like attacks on character, or other toxic behaviour. For a more mundane example, there was recently a post on the No Stupid Questions community, asking how Christians could justify not being homophobic or anti-abortion. The question itself, despite its validity, is downvoted significantly, and about half the responses are edgy, unhelpful quips rather than genuine attempts to answer the question - many of which with positive scores. That sort of thing is widespread, which quashes genuine discorse, thus, creates an echochamber.


  • I would argue Lemmy is less of an echochamber as I see more genuine LGBTQ2S+, Anarchist, Tankie, Antifa that reddit ever had. I think the smaller population here just chopped the top of the gaussian distribution curve, amd we have, relatively, a few less “normies”. People passionate, and articulate about their things.

    I would argue that the open and often extreme hostility towards ideas that go against the group consensus still make it more of an echochamber. Like, for example, if you say something positive about AI and are spammed with deaththreats and other bad-faith character attacks, you’re not going to stick around, and even if you do, you’re not going to feel safe expressing that opinion, and that option will be effectively stompped out. This sort of behaviour is still very common, even outside of .ml, and just because some topics are more free than Reddit, doesn’t mean the problem doesn’t exist.


  • Personally, I haven’t noticed a decrease in content, but I have noticed a significant dropoff in quality of content, and in it’s place, has mostly grown toxicity. None of the racism, or anything that extreme (although, from what I’ve seen, my instance moderators have been doing a good job,) but so much of the content is insults, unhelpful snark, doomerism, elitism, and just general bad-faith arguments. It feels like all those who wantted to be helpful or supportive have given up or left, meaning no high-quality content and no meaningful discourse.

    That said, it also feels like a wider cultural shift thats happened in the last year or so. Online culture as a whole feels more toxic, with fewer places to go for positivity or constructivity, and far more hate and abuse.


  • Generally for me, its all about the flow-state - generally anything with a strong primary gameplay loop thats not too hard to learn, but impossible to master. Roguelikes specifically tend to scratch this itch, since the genre is all about finding a strong core gameplay loop, and than milking every drop of enjoyment out of it. Things like Slay the Spire, Roboquest, or Crypt of the Necrodancer. Others games I like, that do this really well are arcade indie games like Hotline Miami and Anger Foot, and esports titles like CS2 and DotA2.

    That said, my more niche interest in games is in hyper-specialized or experimental hardware. This includes more common stuff like VR, or flight sims with HOTAS, but also less intentional stuff. One of my personal favorites that unfortunately no longer works, was playing CS:GO with a joystick for movement. The analog movement allows for way more percise control in movement, and including allowing you to walk silently faster than is normally possibly. The downside is fact that you couldn’t counterstrafe, although given that I almost exclusively use the Negev, it wasn’t much of a downside.


  • Time Ghost’s channels are, IMO, the gold standard for history content. Its very in-depth, but they’ve so-far covered WW1 on their The Great War channel, WW2 on their World War 2 channel, interwar periods, and their current focus is on the Korean War on their channel, The Forgotten War by Indy Neidell.

    All of their channels focus on covering these time periods chronologically - usually one episode a week, covering that week’s events. Most of these individual episodes are 10-20 minutes long, but again, they release a new one weekly, so it will take a long time to catch up. As well as these weekly episodes, they also create some specials covering specific topics, and they produce the occational long-form documentary, such as their 12 hour long video on Pearl Harbor or their 24 hour long video on D-Day.


  • When it comes to insecurities that are justified, I was obese, so I do have some experience. Words wouldn’t have helped much, but actions would. When you have some kind of unappealing trait, people recoil from you. They won’t look at you, they won’t touch you, they just try to disappear from your general vicinity. Just being there and giving off the vibe that you are comfortable and happy being with me would have made all the difference.

    Also worth noting that its worth being careful what you say, even positive.

    Like, when you’re obese, you know it and you probably hate it. At the same time, as was said, it feels like everyone is disgusted by your existance. For that reason, drawing attention to it in general can be othering. For example, being told “good for you” for ordering a salad or going to the gym wasn’t a rare occurrence in my experience, and while positive on the surface, its just insulting and patronising.

    Also, for the same reason, don’t try to be their doctor or therapist. There is likely any number of underlaying issues that maintain the obesity, be it trauma, mental health disorders (including many seemingly unrelated to eating, like depression or OCD), insulin resistance, diabetes, ect. ect. ect. People (and their doctors) know their own health history better than you do. Odds are, you’re either going to be telling them something they already know for the millionth time, or even giving bad advice that can make it worse - esspecially as it relates to mental disorders.

    If you want to help, don’t be patronizing, don’t try to replace their doctor, just treat them like you would anyone else.




  • Razer mouse software that supports the full range of configuration options available on Windows plus automatic profile switching based on active app.

    This has been a big sticking point for me. I’m using a Razer Naga (thats the one with the numpad on the side) and like to make use of those extra buttons - esspecially since I play a lot of more complex and/or more competitve games, but even for day-to-day use. Since it doesn’t have on board memory, its useless on Linux, and that undoes about a decade of muscle memory (and requires me to buy a new mouse).


  • I don’t think its changed significantly, but I also do think the impacts (good and bad) have become more far-reaching, and the bad esspecially has become more visible.

    We’ve always had a generally evil ruling class, and that evil always ranged from “just” stealing from the populus to genocide and torturing people for fun (just as today). Unlike historically, we’re just aware of all of it, whereas a serf would barely know what their own lord was like, nonetheless one on the other side of the world. We’ve also always had those willing to work to build a better future. In the past, this was mostly limited to giving food and money, usually organized by religions organizations, and this continues, but we also now have thousands of other non-profits and tools, made and maintained by talented people who just want a better world. Think of all the people making educational videos, articles, software and more and giving it away for cheap or for free. Things like Wikipedia, VLC, and others would have caved to the rich and powerful decades ago if not for the fact that they’re committed to making the world better.


  • As a whole, yes. We’ve managed to make it this far, and have strived for progress the whole time. On an individual level, absolutely not.

    Based on my own experiences and readings, I’d guesstimate that a good 10% of people are genuinely evil, and another 50% are morons. I would absolutely not bet on those odds when trying to get help. Still, that leaves another 40% who are decent enough to want good, and smart enough to act on it.




  • Even outside of the content being viewed, there may be a huge difference in effect depending on who is viewing it. Almost all of the current studies are on University students, probably western demographic most able to socialize with others due to need, proximity, and free time. Debatably, they’re also among the most impressionable groups as well, given that they’re still not fully grown and are in the middle of trying to figure out and plan their lives. Intuitively, this would mean they’re more able to take advantage of their time off social media, and more impacted by their time on it.

    This begs the question of if the effects will be the same in other populations. For example, in populations that are less able to socialize, does social media help reduce the burden, and if so, what platforms or elements have this effect versus more negative effects.


  • I think social media probably isn’t great, but the data also isn’t particularly conclusive, and much of it is very broad and unhelpful. For example, in the first study you linked, it had a sample of 143 University students accross three different social media sites, measured only using app battery usage. While it isn’t to be completely discounted, esspecially alongside the larger body of work, it’s sample size is tiny, and the data collected isn’t esspecially representitve of what is supposed to be measured, as it includes non-social-media tools like Facebook Marketplace while excluding social media accessed via the browser (among other flaws). The vast majority of studies on the topic, regardless of findings, have similar flaws.

    IMO, social media as a whole is too varied to meaningfully lump together, and a lot of the impacts that are commonly attributed to social media are better attributed to deeper causes regarding lack of sociatal trust and support. Tracking the impacts of social media is hard enough, nonetheless the impacts of something like the lack of third places, and impacts of economic inequality on mental health.


  • Spez melting down and accidentally giving us great PR for awhile was maybe… not good enough in itself, eh?

    The problem is that for the average user, the Fediverse just doesn’t offer a compelling product. Think about the average, enthusiastic poster on Reddit. While yes, they might be a power user who understands the site and is passionate about it, most (esspecially in smaller communities) users are passionate about what they’re posting about, and just happen to access the community through Reddit. They don’t know nor care about the underlying tech and politics, they just want to talk to others about how to grow tomatoes or what game patch 1.16 means for the meta. These users didn’t care about the Reddit drama. They just kept going as normally as they could, and those who did try were largely met with dead communities anyway, so simply went back to what they were doing before.


  • Normally, I’d say post more, but from a glace at your profile, you’re already posting more than I would expect any individual to (Thank you.)

    Beyond this, we need the Fediverse to expand to the point were it can achive a critical mass and the networking effect and its own momentum will keep it running. In my own personal opinion, there is two main avenues we need to tackle:

    1. Gaining/Keeping new users: As it stands, Lemmy has low visibility, and when new users do try to learn more, it’s extremely inaccessible. Keep in mind that even Reddit was seen as kinda niche and inaccessible, nonetheless as a defederated platform filled with elitist political and tech nerds. To improve these, one avenue is to engage in more marketing and onboarding. Things like colourful, “How to use Lemmy” image decks, screenshots reposted on other platforms, or just straight propaganda posters. We also need to improve the experience in the Fediverse, although this is more about being friendly and supportive, and calling out elitism and assholery. Larger movements like what is needed here happen through a sense of community.

    2. Lack of compelling content: As it stands, there is far too little content on the fediverse, nonetheless anything standout. We need both more broad appeal content and more high-quality content if we want to draw users from other platforms. Options for this range in complexity from simply asking users to post/comment more (even a simple, complementary comment helps encourage others to post more), to writing bots to make relevant posts to the appropriate communities like Reddit did in the early days, to making more original content for Lemmmy (or at least released to Lemmy early), or even sponsoring/commissioning more work to be posted here.

    IMO, we need a combination of both of these avenues if we want to achive the critical mass needed to make the Fediverse successful.


  • Those stats are total posts, not posts per day. Also worth noting that the home screen stats are misleading, as they include a bot-run Reddit mirror that is larger than the rest of Lemmy and PieFed combined, not to mention a lot of other smaller (but still massive) bots and bot-run instances that most are defederated from.

    If you want to be more accurate, you have to filter through individual instances excluding outliers, and collect the data from each one to add up.

    Overall, the stats seem to suggest that its lost momentum and grown stagnant, although stagnant does not mean dead either.